AI Insights · Timothy · October 2022
Top 5 Train Games Performance on Unified Platform in Brazil Q3 2022
Discover how the top 5 train games performed in Brazil during Q3 2022, with insights on downloads, revenue, and active users.
Throughout Q3 2022, the top 5 train games in Brazil showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each of these games.
Train Ramp Jumping from BoomBit Games saw a fluctuating trend in weekly downloads, starting strong with approximately 29K downloads at the beginning of the quarter, dipping mid-quarter, and peaking at around 36K towards the end. Weekly revenue for this game showed some variability, peaking at $39 in the week of August 22. Active users also fluctuated, reaching a high of about 55K in the week of September 19.
City Train Driver- Train Games by Imperial Arts Pty Ltd experienced a significant increase in weekly downloads, starting at around 1.2K and peaking at approximately 36K in mid-August. Revenue was minimal, with the highest recorded at $8 in two separate weeks. However, active users showed a strong upward trend, peaking at about 131K in the week of August 15.
Thomas & Friends: Magic Tracks by Budge Studios maintained a steady performance in terms of downloads, fluctuating around the 10K mark with slight dips. Weekly revenue peaked at $159 in mid-July, while active users remained relatively stable, hovering around 25K to 28K throughout the quarter.
City Train Driver Simulator 3D from Quiet Games saw a varied trend in weekly downloads, peaking at around 23.9K in late July but dropping to as low as 1.8K in mid-August. Revenue remained low, with the highest recorded at $12 in the final week of September. Active users peaked at approximately 58.6K in late July and maintained a relatively stable performance thereafter.
Finally, Train Simulator: Railroad Game by Azur Interactive Games Limited had a consistent performance in downloads, peaking at around 23.7K in early July but dropping to around 5.2K towards the end of the quarter. Revenue peaked at $52 in mid-July. Active users saw a decline from around 31.4K in early July to about 7.5K by the end of September.
These insights come from Sensor Tower, where more detailed data and trends can be explored.